Time to go to sleep...
Reminder to self: given another opportunity to incorporate edits into 30 documents, skip it.
I've finished 19 of the 30 documents due, after having carefully looked at each one to see exactly what needs to be done. (What a concept!)
It turns out that two of these documents each have 4-5 pages of entirely new material. <sarcasm>This makes me inordinately happy, as I was concerned that I might have nothing to do tomorrow prior to the start of the sim.</sarcasm>
Dealing with so many files, it becomes really important to finalize translation decisions early in the game, and then to remember what decisions were made as you wade through the muck. The hazards here are two: you forget what terminology you used before and introduce inconsistency into the files, or you decide that what you wrote earlier is not quite exact, leaving you with the choice of leaving the previous rendering as is (the hands-down choice when you have no idea in what file the previous rendering lies) or changing it. In the former case, you are left with inconsistency and mediocre renderings; in the latter, you are left without sleep because you spent entirely too much time tracking stuff down to modify it.
Talking about sleep, it's time I hit the hay. If I get up around 7 am or so, I'll have about 5 hours or so to finish the bulk of the work before leaving for the sim. Hopefully, I shall have finished it all, as I'm sure I won't be very bright-eyed or bushy-tailed when I come crawling home after the sim.
* * * Stick-with-the-devil-you-know Dep't. Natalie P. came by today with a new employee who didn't seem very happy to be in the MCC, but that's another story. In the course of my conversation with Natalie, I nailed down my next assignment: a full week with the Russian Regional Control Group, on a midnight-to-8-am shift.
The only catch I can see so far is this: my first gig starts midnight Saturday, a scant 7 hours after I complete my Execute Package stint on Friday afternoon. Yech.
On the other hand, the work is fairly stress-free (if you don't count trying to keep awake), and the folks in the RRCG are a good bunch to work with.
And now... I really must go...
Cheers...
I've finished 19 of the 30 documents due, after having carefully looked at each one to see exactly what needs to be done. (What a concept!)
It turns out that two of these documents each have 4-5 pages of entirely new material. <sarcasm>This makes me inordinately happy, as I was concerned that I might have nothing to do tomorrow prior to the start of the sim.</sarcasm>
Dealing with so many files, it becomes really important to finalize translation decisions early in the game, and then to remember what decisions were made as you wade through the muck. The hazards here are two: you forget what terminology you used before and introduce inconsistency into the files, or you decide that what you wrote earlier is not quite exact, leaving you with the choice of leaving the previous rendering as is (the hands-down choice when you have no idea in what file the previous rendering lies) or changing it. In the former case, you are left with inconsistency and mediocre renderings; in the latter, you are left without sleep because you spent entirely too much time tracking stuff down to modify it.
Talking about sleep, it's time I hit the hay. If I get up around 7 am or so, I'll have about 5 hours or so to finish the bulk of the work before leaving for the sim. Hopefully, I shall have finished it all, as I'm sure I won't be very bright-eyed or bushy-tailed when I come crawling home after the sim.
The only catch I can see so far is this: my first gig starts midnight Saturday, a scant 7 hours after I complete my Execute Package stint on Friday afternoon. Yech.
On the other hand, the work is fairly stress-free (if you don't count trying to keep awake), and the folks in the RRCG are a good bunch to work with.
And now... I really must go...
Cheers...
uhh