LJ Idol 9.19: Kindling...
Aug. 25th, 2014 12:32 pmA photo surfaced on my desk, recently, of me at a camp one summer over half a century ago. The black-and-white image brought back pleasant memories, and I paused in the course of my day to let them have free rein for a little while.
I learned to do so many new things that summer! I learned to swim, albeit barely, and how to shoot an arrow from a bow and consistently hit the target. I learned to cook an egg in a skillet over a campfire, as well as how to select and arrange the wood and the kindling so as to reliably get that fire going without worrying about the wind or a few drops of rain. I sang new songs, I learned to play croquet, and I made a small bookshelf out of wood.
I recalled the excitement I felt playing a camp-wide game called, if memory serves, "capture the messenger," and I was suddenly struck by how the significance of one aspect of that game had eluded me until now, when the photo reappeared.
You see, in that game, campers were divided into two teams, the camp itself was divided into two team territories, and counselors were assigned the role of umpires. The point of the game was for each side's "offense" to deliver messages, written on slips of paper carried by some (but not all) team members, to a point situated deep within "enemy" territory. Defenders were tasked with "capturing," using the "two-hand touch" technique, members of the opposing team who had invaded their territory, whereupon "prisoners" were searched (under the watchful eyes of an umpire) and any found message was confiscated. At the conclusion of the game, delivered and confiscated messages were tallied using some arcane formula and the wining side was announced.
What I remember is being assigned the role of a "decoy," meaning I was supposed to try to get to my team's goal even though I carried no message. The idea that my purpose was to deliberately get captured to make the other side waste time searching me (thereby possibly allowing a real message-carrier to reach the goal) never dented my skull, nor do I remember my role being explained to me that way.
I recall only two things about that game. First, I never crossed the dividing line into "enemy" territory because—as best as I can reconstruct my thought processes at the time—I wanted to make the other side think I was carrying a message that I didn't want them to find if they captured me. Second, at one point, a fellow teammate—an older camper who was also a "decoy"—casually strolled across the dividing line with arms raised, making no attempt to evade "capture," and was immediately subjected to a search.
* * *
A few years later, after a series of humiliating defeats at chess at a different summer camp, I set about improving my chess skills during the course of the following school year. My "teacher" in this undertaking was a paperback book written by one Fred Reinfeld, whose introductory books on chess are still read today. I forget the book's title, but it seemed like just what the doctor ordered, roughly along the lines of How to Play Brilliant, Winning Chess.
I blew through that book like a hurricane through a dilapidated straw hut. Then I went back and read the book again. This time however, I could look at the printed position diagrams and move the pieces around in my head without having to set up pieces on a board. I kept going back to that book, from time to time, until the end of the school year, whereupon I returned to camp and took my revenge (but that's a different story).
The move sequences Reinfeld was illustrating were pretty direct, and weren't long or complicated. They stressed two major things. First, moves often had to occur in a certain order to mate the opponent's King (a concept that, serendipitously, helped me with algebra that spring). Second, the point of the game was exactly that—to mate the opponent's King—as opposed to merely avoiding the loss of one's own pieces, which would eventually result in a lost game. What this meant in practical terms was that, for example, giving up a Queen for a pawn is absolutely the right thing to do if you win the game as a result.(Not only that, but it's something you can brag about to all your chess-playing friends if you manage to pull it off, but I digress...)
* * *
So now, looking at the photo in my hand and knowing the importance of keeping one's eye on the goal, my mind goes back and I vividly picture that older camper as he was being "captured." I recall the smile on his face and light-heartedness in his voice as he teased his captors, saying "You'll never find any message on me...or maybe you will!" And I cannot help but wonder: Was he trying to set an example for me and some of the other younger campers around me? Was he trying to show us how the game was supposed to be played?
If that was his point, it eluded me at the time. But whether he was trying to enlighten us or not, it was a lesson I eventually learned.
I learned to do so many new things that summer! I learned to swim, albeit barely, and how to shoot an arrow from a bow and consistently hit the target. I learned to cook an egg in a skillet over a campfire, as well as how to select and arrange the wood and the kindling so as to reliably get that fire going without worrying about the wind or a few drops of rain. I sang new songs, I learned to play croquet, and I made a small bookshelf out of wood.
I recalled the excitement I felt playing a camp-wide game called, if memory serves, "capture the messenger," and I was suddenly struck by how the significance of one aspect of that game had eluded me until now, when the photo reappeared.
You see, in that game, campers were divided into two teams, the camp itself was divided into two team territories, and counselors were assigned the role of umpires. The point of the game was for each side's "offense" to deliver messages, written on slips of paper carried by some (but not all) team members, to a point situated deep within "enemy" territory. Defenders were tasked with "capturing," using the "two-hand touch" technique, members of the opposing team who had invaded their territory, whereupon "prisoners" were searched (under the watchful eyes of an umpire) and any found message was confiscated. At the conclusion of the game, delivered and confiscated messages were tallied using some arcane formula and the wining side was announced.
What I remember is being assigned the role of a "decoy," meaning I was supposed to try to get to my team's goal even though I carried no message. The idea that my purpose was to deliberately get captured to make the other side waste time searching me (thereby possibly allowing a real message-carrier to reach the goal) never dented my skull, nor do I remember my role being explained to me that way.
I recall only two things about that game. First, I never crossed the dividing line into "enemy" territory because—as best as I can reconstruct my thought processes at the time—I wanted to make the other side think I was carrying a message that I didn't want them to find if they captured me. Second, at one point, a fellow teammate—an older camper who was also a "decoy"—casually strolled across the dividing line with arms raised, making no attempt to evade "capture," and was immediately subjected to a search.
A few years later, after a series of humiliating defeats at chess at a different summer camp, I set about improving my chess skills during the course of the following school year. My "teacher" in this undertaking was a paperback book written by one Fred Reinfeld, whose introductory books on chess are still read today. I forget the book's title, but it seemed like just what the doctor ordered, roughly along the lines of How to Play Brilliant, Winning Chess.
I blew through that book like a hurricane through a dilapidated straw hut. Then I went back and read the book again. This time however, I could look at the printed position diagrams and move the pieces around in my head without having to set up pieces on a board. I kept going back to that book, from time to time, until the end of the school year, whereupon I returned to camp and took my revenge (but that's a different story).
The move sequences Reinfeld was illustrating were pretty direct, and weren't long or complicated. They stressed two major things. First, moves often had to occur in a certain order to mate the opponent's King (a concept that, serendipitously, helped me with algebra that spring). Second, the point of the game was exactly that—to mate the opponent's King—as opposed to merely avoiding the loss of one's own pieces, which would eventually result in a lost game. What this meant in practical terms was that, for example, giving up a Queen for a pawn is absolutely the right thing to do if you win the game as a result.(Not only that, but it's something you can brag about to all your chess-playing friends if you manage to pull it off, but I digress...)
So now, looking at the photo in my hand and knowing the importance of keeping one's eye on the goal, my mind goes back and I vividly picture that older camper as he was being "captured." I recall the smile on his face and light-heartedness in his voice as he teased his captors, saying "You'll never find any message on me...or maybe you will!" And I cannot help but wonder: Was he trying to set an example for me and some of the other younger campers around me? Was he trying to show us how the game was supposed to be played?
If that was his point, it eluded me at the time. But whether he was trying to enlighten us or not, it was a lesson I eventually learned.
no subject
Date: 2014-08-25 10:47 pm (UTC)no subject
Date: 2014-08-26 07:16 am (UTC)I haven't heard of this game before, but it has certain 'spy' undertones that you don't come across often.
no subject
Date: 2014-08-26 02:30 pm (UTC)I think of it more as "rerouting the wires" without, of course, disconnecting them. :^)
Cheers...
no subject
Date: 2014-08-26 02:54 pm (UTC)As I see it, a major part of the experience of learning to be a team player is to play a role that may not be to one's liking—the expression "to take one for the team" gets a lot of play these days—although such learning is made easier by the fact that doing so is rewarded with acceptance and respect from teammates.
You make an interesting point, however, which has given me an idea for a direction in which to expand the idea in this entry.
As far as the game is concerned, I agree, there is a soupçon of espionage about the idea. But I think of it more as a "distributed version" (in the computer sense) of capture the flag. :^)
Cheers...
no subject
Date: 2014-08-26 09:58 pm (UTC)Amazingly (or maybe not so amazing) I found it to be the perfect antidote to a stressful urban lifestyle. Didn't even mind smelling like smoke!
PS, love the game you have described!
no subject
Date: 2014-08-26 10:12 pm (UTC)no subject
Date: 2014-08-26 11:48 pm (UTC)Thanks for the kind words!
no subject
Date: 2014-08-26 11:49 pm (UTC)Cheers...
no subject
Date: 2014-08-27 04:43 am (UTC)no subject
Date: 2014-08-27 04:52 am (UTC)no subject
Date: 2014-08-28 08:43 am (UTC)(but that's a different story) This was seriously disappointing (in a good way!). I wanna hear about your revenge!
Nice entry!
no subject
Date: 2014-08-28 07:49 pm (UTC)no subject
Date: 2014-08-28 10:49 pm (UTC)Glad you liked it!
Cheers...
no subject
Date: 2014-08-28 10:50 pm (UTC)re: revenge
Date: 2014-08-28 10:50 pm (UTC)I'm glad you liked the piece.
Cheers...
no subject
Date: 2014-08-28 10:53 pm (UTC)I certainly have fond memories of my time there, and after Googling some of the details, it turns out the place still exists! (And my counselor—he of the highly unusual name and who must have been all of 17 or 18 at the time—went on to be a successful corporate lawyer and is today retired and living in Hawaii!)
Cheers...
no subject
Date: 2014-08-29 06:26 pm (UTC)I'm also thrilled you used "free rein" correctly because I see "reign" a lot lately and it drives me up the wall!
no subject
Date: 2014-08-29 10:47 pm (UTC)no subject
Date: 2014-08-30 01:19 am (UTC)no subject
Date: 2014-08-30 01:54 am (UTC)Thanks for the kind words.
I know what you mean about words like "rein." Moi, I'm driven crazy by expressions like "mute points," "pouring over text," and "Mongol hoards."
Cheers...
no subject
Date: 2014-08-30 01:55 am (UTC)Cheers...
no subject
Date: 2014-08-30 01:56 am (UTC)Sometimes, kids take after parents; other times, not so much. It's all good, in the end, I think.
Cheers...
no subject
Date: 2014-08-30 07:18 am (UTC)no subject
Date: 2014-09-01 02:27 am (UTC)That sounds like a pretty awesome camp game, and it's cool when you can tie disparate pieces of knowledge from different times in your life together like that.
no subject
Date: 2014-09-01 06:46 am (UTC)no subject
Date: 2014-09-01 08:07 am (UTC)no subject
Date: 2014-09-01 12:45 pm (UTC)no subject
Date: 2014-09-01 02:14 pm (UTC)no subject
Date: 2014-09-01 02:19 pm (UTC)Cheers...
no subject
Date: 2014-09-01 02:20 pm (UTC)Thanks for the kind words. I'm glad you liked the piece.
Cheers...
no subject
Date: 2014-09-01 02:20 pm (UTC)Cheers... (from Mexico!)