Winning, part 2...
Jun. 15th, 2001 10:20 pmPerhaps the most important lesson I learned about winning occurred a long time ago, when a friend and I stayed up half the night playing one of those "war games" that was played using small cardboard counters, a paper map divided into hexagons, and a pair of dice. Such games had something of a following in the days before computers, and I suppose wargaming enthusiasts continue to thrive, but I digress...
I forget the name of the game we played, but recall it involved the German invasion of Russia in June 1941. Rolls of the dice decided how far counters - which represented military units - could move and also decided the outcome of individual engagements. Additional factors affecting the outcome of movement and combat included terrain (tanks don't do well in swamps) as well as position (you wanted to defend from inside a town). The advanced set of rules involved the weather, I recall. We played at the beginner's level.
I got to play the Russian side, and it was pretty painful. The Germans had my Russians outgunned at every juncture. Basically, anything the Germans aimed at was utterly destroyed. (Other outcomes could have involved various levels of "damage" that, in turn, would have affected mobility and firepower.) This occurred because my friend chose to "stack" units on top of one another inside one of the hexagons, which resulted in Russian targets coming under the combined firepower of the units in the hex. My only advantage was a seemingly endless supply of replacements streaming in from the east side of the map.
I soon understood that the Russian side could only hope to survive by not stacking units inside hexagons. Instead, I distributed units as thinly as possible. Since attacks could only be launched against one hexagon at a time, only one unit would be destroyed when it was the German player's turn instead of several. This left the other units, located on adjacent hexagons, to mount a weak counterattack that typically did nothing but chip paint off the German armor.
In the end, my losses were staggering. I was pretty depressed. My opponent had occupied major cities (a defensive plus) and pounded my units into dust. At the end of the game, here he was, with just about all of his units intact, scampering all over the middle of the board. I had lost.
Or so I thought.
You see, each scenario in the game specified "victory conditions." All games have them. In chess, the victory condition is to checkmate the opponent's king. In basketball, and most other team sports, it is to score more points than the other side. In the game we played, we were so eager to get going, we never reviewed these conditions; we just set up the pieces and learned as we went. However, it turned out that the victory condition for the Russian side consisted not in minimizing unit losses, but in preventing any German unit from reaching the east side of the map.
I had, in fact (and inadvertently), won the game.
In a matter of moments, my mood changed from hangdog sourness to elation. (As an aside, it's interesting to note that nothing changed physically... only the information between my ears changed, and that was enough to effect a dramatic mood swing.) The experience taught me a valuable lesson: know in advance what the "victory conditions" are for the game you are playing, either over a board, or in life. (I guess it's another way of saying "you've got to have goals.")
This is what allows people to achieve success ("achieve victory conditions") in different ways. Some accumulate money; others cultivate their spirit. A person may accumulate millions of dollars and not be happy. Another may feel enormous pride in memorizing The Shooting of Dan McGrew. And therein lies a hazard: that of accepting "victory conditions" defined by others.
What are your victory conditions?
Cheers...
I forget the name of the game we played, but recall it involved the German invasion of Russia in June 1941. Rolls of the dice decided how far counters - which represented military units - could move and also decided the outcome of individual engagements. Additional factors affecting the outcome of movement and combat included terrain (tanks don't do well in swamps) as well as position (you wanted to defend from inside a town). The advanced set of rules involved the weather, I recall. We played at the beginner's level.
I got to play the Russian side, and it was pretty painful. The Germans had my Russians outgunned at every juncture. Basically, anything the Germans aimed at was utterly destroyed. (Other outcomes could have involved various levels of "damage" that, in turn, would have affected mobility and firepower.) This occurred because my friend chose to "stack" units on top of one another inside one of the hexagons, which resulted in Russian targets coming under the combined firepower of the units in the hex. My only advantage was a seemingly endless supply of replacements streaming in from the east side of the map.
I soon understood that the Russian side could only hope to survive by not stacking units inside hexagons. Instead, I distributed units as thinly as possible. Since attacks could only be launched against one hexagon at a time, only one unit would be destroyed when it was the German player's turn instead of several. This left the other units, located on adjacent hexagons, to mount a weak counterattack that typically did nothing but chip paint off the German armor.
In the end, my losses were staggering. I was pretty depressed. My opponent had occupied major cities (a defensive plus) and pounded my units into dust. At the end of the game, here he was, with just about all of his units intact, scampering all over the middle of the board. I had lost.
Or so I thought.
You see, each scenario in the game specified "victory conditions." All games have them. In chess, the victory condition is to checkmate the opponent's king. In basketball, and most other team sports, it is to score more points than the other side. In the game we played, we were so eager to get going, we never reviewed these conditions; we just set up the pieces and learned as we went. However, it turned out that the victory condition for the Russian side consisted not in minimizing unit losses, but in preventing any German unit from reaching the east side of the map.
I had, in fact (and inadvertently), won the game.
In a matter of moments, my mood changed from hangdog sourness to elation. (As an aside, it's interesting to note that nothing changed physically... only the information between my ears changed, and that was enough to effect a dramatic mood swing.) The experience taught me a valuable lesson: know in advance what the "victory conditions" are for the game you are playing, either over a board, or in life. (I guess it's another way of saying "you've got to have goals.")
This is what allows people to achieve success ("achieve victory conditions") in different ways. Some accumulate money; others cultivate their spirit. A person may accumulate millions of dollars and not be happy. Another may feel enormous pride in memorizing The Shooting of Dan McGrew. And therein lies a hazard: that of accepting "victory conditions" defined by others.
What are your victory conditions?
Cheers...