Jul. 30th, 2007

alexpgp: (Default)
When I showed up for tonight's sim, in the course of setting up, I mentioned to Mike T. (the other interpreter for this sim) my thoughts on what I had perceived as tomorrow night's one-hour gig from midnight to 1 am. He suggested I look at my work authorization again (he and I are working tomorrow's sim as well), and sure enough, the end time is not 1 am, but 1 pm.

And while an all-night, 13-hour sim isn't exactly a dream assignment, I'm here to tell you, it sure beats the alternative!

Cheers...
alexpgp: (Default)
Warning: massive freewheel below!

It would appear that the purpose of the independent US panel on astronaut health, whose report on astronaut drinking made big news the past few days, was - according to an article on space.com - to collect allegations and not actually to investigate them.

Myself, I tend to doubt the allegations of space travelers launching drunk, if only because astronaut life (and that of cosmonauts) is so closely supervised in the days before launch, primarily to keep them away from people who might, for example, convey a cold virus, and to make sure they stay in tip-top health. The scope of personnel who'd have to keep mum on the subject would, in my opinion, be pretty broad. Now throw in the fact that the people on both sides who decide who flies when (and again) are known to be pretty unforgiving of infractions, that one's best chances of survival if things turn bad depend on a clear head, and that being hung over in space will likely cause crewmates to harbor homicidal thoughts toward you, and it just doesn't add up.

Of course, one of the issues associated with asking an independent panel to assess possible problems with X is that problems must be found, else the panel and whoever appointed it will look silly if a problem with X is ever found subsequently.

* * *
A story from a few days ago, to the effect that some baby steps had been taken in a laboratory to genetically alter peanuts to make them non-toxic to those allergic to even trace amounts of peanuts in food, seemed to make the evening news solely on the basis of the scare effect (one of the local news channels played up the danger big time). One thing makes me think, though...

It seems to me it would take a conscious, proactive effort to eradicate "non-neutralized" peanuts throughout the world, and I wonder how such an effort would fare given that GMOs are a topic of contention and, in some places, objects of protest activism. (If memory serves, the failed French presidential candidate José Bové recently led a demonstration in which pollen from non-GMO crops was introduced into fields planted with GMO crops so as to degrade their "engineered" properties.)

And even if such an effort was 99.99% successful, how could you be sure that someone, somewhere wouldn't grow "lethal" (i.e., normal, by today's standards) peanuts so as to cause physical and economic harm (i.e., toxic reactions and massive product recalls, respectively) if even trace amounts were to be introduced into the food supply?

I now return to my previously scheduled final 191 words of the translation due tomorrow afternoon.

Cheers...
alexpgp: (Default)
I got to bed around 5 or 5:30 pm and got up around an hour ago, which probably translates as not enough sleep for a 13 hour stint, but if yesterday's sim was any indication, it's not going to be a very stressful assignment such as, say, space-to-ground. (Which reminds me, I should probably write up my notes about yesterday's sim. There are probably one or two items management ought to know about.)

I just spent the last hour putting the finishing touches to the item due tomorrow and polishing my work site text, in about a 50:10 ratio. Both items are the better for the time spent. For the record, the translation/rework was the first job in which I made extensive use of two monitors, which saved me from having to print out the source document (51 pages).

Apropos of new ways of doing things, I am suitably impressed with the work of the TiddlyWiki community to create interesting and useful features, to the point where I'm sorely tempted to get into the guts of the code and do my own mods. (As if I need another time sink, nie?)

Anyway, I should probably get away from this computer right now and get ready to go to work.

Cheers...

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